Revision history

V1.21 (Mars, 2, 1998)
Bug Fixes

V1.2 (February, 16, 1998)
Support for Fantastic Worlds
Better handling of distant modes.
Stopwatch.

V1.1 (February, 2, 1998)
Lots of correction, especially for distant modes.

V1.0a (January, 20, 1998)
Minor rewriting.

V1.0 (January, 19, 1998)
First final version.
Chat in the "Choose Civilization" window.
Automatic handling of player preferences for names of civilization.
Better, safer, and smarter programming.
Information window.
Creation of games from MPCiv2.

V0.95 (December, 1997)
Chat and Diplomacy added in non-hotseat mode.
Lots of minor improvements.

V0.90 (November, 1997)
Internal test version at first, then distributed without major announcement.
New interface.
Use of DirectPlay.
Better code for handling slow computers.

V0.70b (October, 21, 1997)
Minor bugs corrected in hotseat mode.
Should no longer fail to close the "Civ2 CD-ROM not in drive" window.

V0.70a (October, 15, 1997)
Bug appeared in 0.70, corrected in HotSeat mode.
Turn of Last contact between human is always current turn. Should remove some diplomatic windows.

V0.70 (October, 12, 1997)
Bug corrected when counting science in a scenario type game.
Bug corrected when converting from a normal saved game to a scenario saved game.
More accurate reading of Civilization II text files. MPCiv2 now tries to read files like RULES.TXT in the saved game directory first.
Minor rewriting of the documentation.
TCP/IP support.
Minor rewriting of the MPCIV2.DLL

V0.68b (September, 21, 1997)
Bugs corrected in "Update Information".
Science progress reduced to 0 after a diplomatic exchange.
Bugs corrected in diplomacy:
Update map view.
Swap cities and units correctly.
When swapping units, reset wrong flags (like building a mine etc.)

V0.68a (September, 11, 1997)
Corrected bugs corrected in "Update information".
The "hiding window" now displays the previous and the next human player.

V0.68 (September, 9, 1997)
Diplomacy bugs corrected.
Corrected bugs in Edit Civilization.

V0.67 (September, 6, 1997)
Corrected bugs.
You can now see the list of units damaged or destroyed between turns.

V0.66 (August, 24, 1997)
Corrected bugs.
More information available.
Diplomatic system.

V0.65 (August, 17, 1997)
Display more information on units and cities.
Better interface display.
Each turn begins with the view centered on the first city of the human player, or on a unit owned by this player.
Civilization II is hidden between human turns (by an awful window, which will include a lot of information).

V0.64a (June, 3, 1997)
Corrected a bug, which made MPCiv2 crash when launched on a computer without TCP/IP support.
Corrected a few minor bugs.

V0.64 (May, 27, 1997)
Corrected a few bugs, especially when launching Civilization II.

V0.63 (May, 21, 1997)
Corrected a few bugs.
Name changed to MpCiv2Server.
Ability to edit game difficulty and barbarian activity level.

V0.62 (April, 29, 1997)
Documented how to make MPCiv2 change the civs name.
Suppressed some diplomacy messages.
Added the ability to load and save a .MPC game.
Runs smoother.

V0.61 (April, 20, 1997)
Ability to edit the civilizations.
Even easier to use.
Better documentation.

V0.60 (April, 20, 1997)
Interface changes.
Ability to choose the human civilizations.
More stable, and easier to use.
Better documentation.
More based on saved games.

V0.50 (April, 13, 1997)
First released version.

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MultiPlayerCiv2 is copyright JAY Guillaume & LABASSE Sylvain 1997-1998, and freely distributable according to a few conditions, written in the documentation files. Civilization II is copyright Microprose 1996.

These pages were created by Martin Sjöstrand, one of the fans to MultiPlayerCiv2.